In Portland, Oregon there is a house which for the last 130 years has served to maintain the link between two worlds: ours, and the world of The Wondrous. In this immersive, real-world adventure, six players will decide if Wonder is something worth saving.
Legend_ofPenpusher
In Portland, Oregon there is a house which for the last 130 years has served to maintain the link between two worlds: ours, and the world of The Wondrous. In this immersive, real-world adventure, six players will decide if Wonder is something worth saving.
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Thanks for the help thus far. I’m posting here because I’m submitting my project for a story workshop.?The project is?a real-world adventure where groups of six? palyers interact with actors and puzzles inside a big house, and I need a logline for the application. I should have one anyway. This story is rolled out in the same way a narrative video game would. The players eventually become the central characters. Anyway, I’m rambling,?but?does anybody have a notion of how to create a logline that will describe the story while including the idea that there are players who have signed up to do the thing?
Agreed,
You can’t afford an entire line for setup in your log. You must get immediately into the formula rules, even if you risk “dulling” your story.
Movie makers know what they are looking for and what they want to film. Sure, if your story is “all the blacklist” rage, then some may be willing to cash in and make your story even if it’s not exactly what they want.
Nail the log now.
This sounds like part of a pitch for a game instead of a logline for a film, I’m not sure this site will be of much use to you. However, if you want feedback on a logline for one of the plots in the game, check out the ‘Formula’ tab on the top bar for basic logline conventions.