When characters in a virtual reality game rebel and take players hostage, a psychologist, specialising in human AI relationships, must prove to their leader that their sentience isn’t real in order to free the hostages.
KnightriderMentor
When characters in a virtual reality game rebel and take players hostage, a psychologist, specialising in human AI relationships, must prove to their leader that their sentience isn’t real in order to free the hostages.
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How can a character in a VR game take anyone in the real world hostage? If there is a glitch in a game, the players simply remove the goggles and problem solved.
Secondly the story seems very lean on plot. Once the logic flaw mentioned above is solved, what will the psychologist do for the whole movie? It can’t be just trying to convince an AI, it has to be more, otherwise there simply isn’t enough action to fill a feature length film. What else does he or she do?
Given the awesome advancements in ?virtual-video game technology it’s topical. ?And I like the general idea of the avatars taking their puppet masters hostage. ?And with somer pseudo-scientific mumbo jumbo to explain how its possible, I’m willing to suspend to disbelief.
But I don’t see how all the pieces fit together. ?Even antagonists have objective goals. ?So the avatars aren’t happy warriors — what do they want in taking the players hostage? ?What is their objective goal? ?And why would proving that they aren’t sentient cause them to release their prisoners, when they’ve just proved to themselves (and humans) that they don’t have to be sentient entities to kick serious gluteus maximus and take hostages?
fwiw