A group of young activists abduct a senior politician and use a psychological mind game to extract a murder confession but he turns the game around, insisting he has proof that one of them is a government agent.
kbfilmworksSamurai
A group of young activists abduct a senior politician and use a psychological mind game to extract a murder confession but he turns the game around, insisting he has proof that one of them is a government agent.
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Thanks, Karel. Much appreciated.
“A group of young activists abduct a senior politician and use a psychological mind game to extract a murder confession as part of a clever scheme to extort millions but he turns the game around by convincing them that there’s a traitor in their ranks and the proof is in a security briefcase along with the millions in his safe deposit box”.
Start with the inciting incident:
“When a group of young activists abduct a senior politician, and … murder confession”
Then you’ll see that there is a lack of story material for Act 2: all we have here is that “he insists he has proof that one of them is a government agent”.
In other words, this logline is super heavy towards the setup, but doesn’t promise much after that.
Thanks, CraigDGriffiths. Exactly what is needed.
I’d put it in term of action.
A group of young activists abduct a senior politician and use a psychological mind game to extract a murder confession but he turns the game around, by convince the group their is a traitor in their ranks.
saying insisting doesn’t show the impact on the group.