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  1. Posted: December 17, 2019In: Coming of Age

    An arrogant tattoo artist sets off on a cross country journey to track his missing girlfriend only to unravel memories he is refusing to acknowledge.

    Mike Pedley Singularity
    Added an answer on December 17, 2019 at 11:39 pm

    Why is the fact he's a tattoo artist relevant to the story? I'm not suggesting you change it, but we need to understand why that is the part of his existence you chose to represent him in a logline. What are the circumstances surrounding the disappearance of his girlfriend? Did she just leave him orRead more

    Why is the fact he’s a tattoo artist relevant to the story? I’m not suggesting you change it, but we need to understand why that is the part of his existence you chose to represent him in a logline.

    What are the circumstances surrounding the disappearance of his girlfriend? Did she just leave him or was she kidnapped? Her disappearance is the inciting incident so I think it would be worth unpacking this and giving us a little more info. As it’s a “coming of age” film, I’m assuming she wasn’t kidnapped BUT it’s never a good idea to let your reader assume something. It’s always better to make sure the version of the story imagined in the reader’s head is as close to the story you want to tell.

    His goal “to track his missing girlfriend” – what will he do when he finds her. What’s his ultimate goal? To save her? To get back together. This is tied in with the inciting incident. Unpack the I.I. and tell us what his aim is once he’s found her.

    “only to unravel memories he is refusing to acknowledge” – I’m not entirely sure I understand what this means. It seems to be something that happens entirely inside his head so what will this look like on screen? How does it affect his goal? If you want his journey to be one of self-discovery and learning from the past, you need to include physical objects that we can see on screen that are from his past. Does he stay with old friends en route and they discuss his past?

    His internal arc needs to be represented visually on screen. This is usually done by connecting the internal and external arc so that finding an objective goal results in him resolving his internal one.

    What happens if he doesn’t track her down? We need to understand what happens if he fails as then we’ll understand why it’s important for him to start this quest to begin with. Why MUST he find her again?

    I love a good coming of age film and I think the idea of a solo trip across the states, revisiting things that help him learn who he is and why he is, is an interesting one. I think this one just needs a few more details and more visual things so I can picture the whole story in my head. I look forward to seeing where this goes.

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  2. Posted: December 17, 2019In: Examples

    When he?s pulled back into the real world after a mysterious board game traps him in a jungle for 26 years, a fearful man-child and his fellow players must survive the dangers that appear on every dice-roll to finish the game so he can return to his childhood.

    Mike Pedley Singularity
    Added an answer on December 17, 2019 at 11:05 pm

    Jumanji (1995) I know this is a long one but I feel like the story doesn't quite come across without all the elements I've included. The inciting incident, to me, is not the moment he's sucked into the game as it doesn't set up a goal for him. In the jungle he must wait. It's only when he's back, hiRead more

    Jumanji (1995)

    I know this is a long one but I feel like the story doesn’t quite come across without all the elements I’ve included.

    The inciting incident, to me, is not the moment he’s sucked into the game as it doesn’t set up a goal for him. In the jungle he must wait. It’s only when he’s back, his goal of finishing the game and returning to his childhood appears. Just finishing the game isn’t the goal to me either, because there’s nothing that says they have to play and seemingly no real consequences of not playing (other than the things that have already come out) so the only reason to keep playing is so Alan can get back to his own time. It is a long inciting incident admittedly, but it’s important to know how long he’s waited and what sent him there in the first place.

    Without stressing that dangers appear on every roll of the dice – i.e. if I just said “must survive the dangers from the game” – there’s no understanding of how the story progresses. It would just seem random, and it’s not. To me, this is an important mechanic of the story as it stresses the risks of playing which is the only way to finish. The more you play, the worse it gets, so the harder it is to complete the game. I would like to have said “the dangers the game throws at them on every dice-roll” as it makes it clear that the game is responsible but I’m not sure it’s 100% necessary.

    I think it’s important to include “his fellow players” too. This not only makes the reader understand there are multiple people who have to roll thus increasing the number of rolls (and runtime), but also that this is a film about a group of people working together – not just one.

    I look forward to all your comments. I really enjoyed writing this logline and I’m intrigued to see how you would shorten it.

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  3. Posted: December 16, 2019In: Comedy

    When a man seeking popularity is rejected by society by being forced into a cursed ghost costume, he must learn to live independently in order to remove it before he’s permanently trapped and forgotten.

    Mike Pedley Singularity
    Added an answer on December 16, 2019 at 8:28 pm

    Hi Scott, writing loglines is hard. Much harder than people ever give it credit for. Don't get disheartened though. I actually think your new idea - the MC is turned into a ghost and realises that he doesn't want to be forgotten - is better - but, initially, he gets exactly what he wants. He wants tRead more

    Hi Scott, writing loglines is hard. Much harder than people ever give it credit for. Don’t get disheartened though. I actually think your new idea – the MC is turned into a ghost and realises that he doesn’t want to be forgotten – is better – but, initially, he gets exactly what he wants. He wants to be left alone so being turned into a ghost and being left alone is GREAT for him. So why would he want to remove this curse?

    I’ll get to that in a bit.

    I’m concerned that in this ghost world there would be minimal conflict. He’s a ghost now, how can he interact with people/the world around him? UNLESS, he meets other people who have disappeared into non-existence within this world. Maybe, ghosts aren’t just dead people… maybe they’re people who have simply disappeared from the world. This, to me, is an interesting hook.

    If it’s something supernatural-esque (i.e. it’s not him being forced into a costume) then I kinda like the idea of it just being something that happens – there is no cause ?- similar to Groundhog Day. The alternative is something like he’s cursed or maybe he’s horrible to someone and they pray for him to disappear? Or maybe he wishes it? There’s definitely a “It’s a Wonderful Life” / “A Christmas Carol” vibe. My only concern would be that it’s too similar to the Ghost of Christmas Future bit but I think that could easily be worked on to make it different. For me, the most interesting bit is who else he meets in the ghost realm and how they help him.

    So back to the story – At first, he likes living in this ghost realm. He gets exactly what he wants, he’s largely ignored but he still exists. At some point however, he discovers there’s something that he loves about living in the real world that he now can’t do. Maybe he’s a writer and he now can’t do that. Or he loves food, but he can’t eat. Something that he misses that forces him to want to go back to the real world. Then, give him a quest within this world – something external. The only way back to the land of the living is to find something – a physical object. But this quest takes him through his existence and he realises that he doesn’t want to be forgotten. When he finds this object, it’s something that is intrinsic to his life, something with great emotional significance and MOST IMPORTANTLY he needs the help of others in order to get it. He needs to realise the importance of society and why it’s not good to be on his own. This then completes his internal and external arc and BOOM he’s back in the real world.

    Here’s where you could mix it up though. The convention is that no time has passed at all. Maybe go another way, and loads of time has passed (maybe this is even something that he is told from a fellow ghost that ups the stakes – “time moves differently down here”). When he comes back, he finds “missing” posters with his name on etc and realises that even though he didn’t want anyone to care about him, ?they still did.

    I’m just throwing ideas out here. Feel feel to disregard all of them.

    I think the generator is a great tool to use, however, whilst it does help you understand the different elements, it can’t tell you if what you’ve entered doesn’t quite work. It’s really useful for the format of a logline, but it will give you very little help in crafting a story. My advice in a story of emotional growth is to always think about what the character needs to learn internally and how that can be represented externally. Think visually. What will you see on screen?

    The character arc can simply be suggested by the defining characteristic. If you call this guy “anti-social” then there is an immediate assumption that by the end of the film, this will have changed. You can also include something in the action (which I think is what the generator is trying to do) that clues you in to this. For example – “the protagonist must work with other ghosts in order to achieve something”.

    I’m going to stop rambling on now, keep going though. Once you get the story elements right, the logline has a habit of falling into place.

    Hope this helps.

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