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When video game character’s gain self awareness and actually start killing the players, a young widow must complete the game to escape it.
Why her? What is it about the widow that connects her to the game.If this has not already been written, I would change it a little. This would be an example: ----- Backstory: The lead character could be a mother who gave her son up for adoption when she was a teen. Emotional motivation: She could noRead more
Why her? What is it about the widow that connects her to the game.
If this has not already been written, I would change it a little. This would be an example:
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Backstory: The lead character could be a mother who gave her son up for adoption when she was a teen.
Emotional motivation: She could not take the guilt and sadness of what she did.
Story begins: The lead character secretly tracks the son she gave up for adoption 16 years ago and discovers he plays the newest MMO. (Perhaps this could be motivated by the lead becoming a widow)
Emotional Journey: She creates a character in the game and befriends him so she can learn who he as grown up to be.
Inciting incident: Now they get trapped in the game and they must work together but—
Conflict: —she has this BIG secret she has been keeping from him which would of course get revealed at the worst possible moment.
Goal: She is determined to protect her son no matter what. A mamma bear protecting her cub… (She could even be a bear form druid if you want to use it as a metaphor)
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Your story doesn’t have to go like that, but in my example we can see a connection to the game and surviving that goes beyond just surviving for the sake of surviving but she wants to protect her child as well.
When twin vixens working in a Texas Diner have their freedom threatened by two bandits, they must face the evil lurking in their nightmares or they?ll be enslaved for eternity.
I agree with the the comments above. How does 'facing the evil lurking in their nightmares' stop the bandits at the diner?
I agree with the the comments above.
How does ‘facing the evil lurking in their nightmares’ stop the bandits at the diner?
See lessJohn, Eliza, Jessica, Lily, Mike, Franck, Simon, and Victoria are the characters created in Anonymous? mind. They go through a series of events and happenings that finally make them to understand the difference between reality and dream, and realize the true spirit and nature of their creator, Anonymous.
If the reveal at the end of the story, is the characters are all a figment in the mind of Anonymous, then I would not add that to the logline. I would not give away a big reveal.
If the reveal at the end of the story, is the characters are all a figment in the mind of Anonymous, then I would not add that to the logline. I would not give away a big reveal.
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